It’s been a little slow here the last couple of days, that doesn’t mean I haven’t been active coding though.
I’ve been busy trying to implement multiselection, and have the base methods for this finished, however I ran into some problems using the polygon class that comes with libGDX. Without going too much in to detail, due to not having an insane amount of time, the polygon class proved to have some errors in it, and with my knowledge of java it took me a while to figure out that it wasn’t actually me doing things wrong, but the class itself. Nate Sweet who has been contributing a lot to libGDX, did a small update to it and hopefully that will fix the problems I’ve been having, haven’t had the time to test it out fully yet though.
Now the next couple of days I wont be able to do much work, heading out until the 4′th of July, but I’ll have my laptop with me and I plan to do a few updates. Among things I plan to make a small tutorial on making art assets for games, using Photoshop. Also I plan to share the grid class that I’ve been using for the editor so far, which seems pretty solid.
If anyone has a topic you would like me to cover regarding art assets, both 2d and 3d, I’ll do my best to make a small video on it.
With that said, I’m out of time and got to get going again.